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Hornet (Dead Effect)

Character I made for Dead Effect in 2013, but I added more details now, original version of the sculpt is on the bottom of this post. Model, polypaint and UV in ZBrush, 3dsmax was used for base meshes in 2013. I made this detailed version for a purpose of practise and to see how much polygons Toolbag can handle on my computer and how baking and making some materials would be there with such amount of polygons (around 90m tris). I think I reach a limit when it starts lagging. Hope you like it.

Sculpt i made in 2013 for the game, rendered in Toolbag now.

Sculpt i made in 2013 for the game, rendered in Toolbag now.