Website powered by

Dead Effect 1&2

Some of the characters I made for Dead Effect 1&2 in between 2012-2017. I also designed all of them except two scientists in overalls which I made based on concepts from Jiří Stanko. Weapons and environments were made by another artists. These two games were developed primarily for mobiles, there were all kinds of limitations as for polygons count, textures resolution, no specular or roughness maps, using same and simple skeletons. Average polygons count for a common zombie was around 1300 tris. Bosses could be more complicated, so also polygons count could be higher, somewhere around 2500 tris. Each zombie had one texture, only few zombie bosses had two textures in order to have similar pixel density as the rest. Pixel density was the crucial thing, it should looks good with 1k textures for mobiles. That's why I often made only one leg or arm for bigger zombies, second one was symmetrical, so there was only one leg in the texture. All textures were made in Photoshop.

Kamikaze

Kamikaze

Mr. Lightbulb

Mr. Lightbulb

Z..d, based on green party leader from Czech Rep.

Z..d, based on green party leader from Czech Rep.

An angel, based on former Slovak president and his adviser.

An angel, based on former Slovak president and his adviser.

Nelson

Nelson

Kim

Kim

Minikin NPC lowpoly

Minikin NPC lowpoly

Minikin NPC highpoly

Minikin NPC highpoly

Shiton

Shiton

Player3 arms

Player3 arms

Scientist in overall

Scientist in overall

Scientist in overall ver.2

Scientist in overall ver.2

Minikin zombie

Minikin zombie

Razor

Razor

Wolfgang

Wolfgang

old version of Jane, not used in the game

old version of Jane, not used in the game