I worked on this game for a year and a half as a lead character artist in 2019 - 2020. Half a year we were making a prototype into which I made several outfits for civillians. After the prototype we started collaborate with several outsource studios and individuals.
From this point my work mainly consisted of assigning work to others, giving feedback and occasionally correcting their work. I was also responsible for maintaining 3dsmax mesh scenes for all characters (except for SWATs), so that everything is correctly set and named. We had several body types and clothes had to be combined with each other in layers. So there were also a lot of adjustments to the existing clothes.
After that I left Ingame studios (rebranded BadFly Interactive) and later as a freelancer I made "Prisoners" characters for this game.
Here you can see these prisoners and few more examples. I don't use Marvelous, all sculpts were made entirely in ZBrush based on photo references. I only did the necessary details in high poly meshes. I left the details that were easier to add in the texturing phase to our texture artist. Thanks for reading such a long description :)